Skip to content
All work

Humini Biz

From scheduled engagement programmes to small, everyday moments of connection at work.

Role
Product Designer
Duration
3 months
Team
Solo Designer
Platform
Mobile app with admin experience
Status
MVP Completed
Tools
Figma, FigJam, Interview synthesis

Verified outcome

A 0→1 employee engagement concept built around low-effort interactions, presented at a Singapore business expo where it generated prospective interest and feedback.

Problem / Opportunity

The problem worth solving

Employee engagement depended on scheduled events, surveys and recognition programmes, which created occasional engagement but few meaningful everyday interactions.

The people most affected

  • Employees
  • HR
  • Managers
  • Organisational leaders

Project snapshot

Scope and responsibility

Domain
B2B SaaS / Employee Engagement
Product type
Mobile App / SaaS
Market
MNCs and mid-sized organisations
Primary user
Employees, with HR and managers as supporting roles
Role
Product Designer
Status
MVP Completed

Project context

What existed before

  • Scheduled events and team activities
  • Periodic surveys
  • Formal recognition programmes

These initiatives produced occasional engagement, but they did not create frequent, meaningful interaction in the flow of ordinary work.

What triggered the work

An opportunity to explore whether engagement could be continuous and low-effort rather than event-driven.

Users & context

Understanding the users

Users

Employees, HR, Managers, Organisational leaders

Age / context

Typical working-professional range, approximately 22–50

Environment

Office, hybrid and remote

Primary device

Mobile

Digital familiarity

Basic to advanced

Domain

Employee engagement and employee experience SaaS

Research / Evidence

What informed the direction

10+ employees across MNCs and mid-sized organisations were interviewed. This is qualitative research evidence only; it is not a usability-test sample and no quantitative findings were derived from it.

Evidence is reported exactly as available; research interviews are not presented as usability testing.

User flow

How the product works

Core journey

  1. 1A meaningful moment is created or occurs.
  2. 2An employee discovers it in a relevant context.
  3. 3They join a short, clearly bounded interaction.
  4. 4Recognition or support follows.
  5. 5Leaving is as easy as joining.

What was simplified

  • Moment-based context
  • Visible availability
  • Short interactions
  • Easy join, skip and exit actions
  • Reporting and safety controls

Every interaction is designed to be short and optional, so participating never feels like a commitment.

User experience & trust

How the experience should feel

Before

  • Pressure to participate in organised activities
  • Social hesitation with unfamiliar colleagues
  • Worry about interrupting someone mid-work

Experience goals

WarmWelcomingSafeLow-pressureEffortless

Availability is explicit, interactions are visibly short, and skip and exit are given the same prominence as join so there is no social cost to declining.

User behaviour

How the design supports user behaviour

  1. 1A meaningful moment occurs
  2. 2An employee discovers the moment
  3. 3The employee participates
  4. 4Recognition or support occurs
  5. 5Positive participation makes future participation more likely

The product aims to replace obligation-driven participation with a voluntary loop that gets easier each time it is repeated.

Opportunity

How might we…

How might we make connection feel optional rather than obligatory?

How might we signal availability so no one worries about interrupting?

How might we make a first interaction short enough to feel safe?

Prioritisation

Prioritising features for the first release

MVP

  • Create and discover moments
  • Availability signalling
  • Short interaction flow with join, skip and exit

Next

  • Recognition
  • Safety and reporting controls
  • Admin insights

Later

  • Team-level programmes
  • Integrations with workplace tools

Design process

From discovery to delivery

  1. 1Qualitative employee interviews
  2. 2Synthesis of behavioural insights
  3. 3How Might We statements
  4. 4MVP prioritisation
  5. 5Employee and admin flows
  6. 6Wireframes and interaction design
  7. 7High-fidelity prototype

Key decisions

The choices that shaped the product

01

Moments instead of events

Engagement is anchored to something happening right now, which gives the interaction a reason to exist and a natural end point.

02

Making availability easy to see

Interviews surfaced fear of interrupting as a recurring blocker, so availability is shown before any interaction is initiated.

03

Exit is as easy as entry

Join, skip and exit share equal visual weight, which lowers the perceived risk of taking part.

04

Safety built into the MVP

Reporting and controls were scoped into the first version rather than deferred, because psychological safety is a precondition for participation.

User journey

The employee journey

Humini Biz employee user journey from onboarding and discovering moments through creating a moment, connecting, the in-call experience and re-engagement; actions, feelings, thoughts and design solutions.

Final solution

The final design

A 0→1 employee engagement concept built around low-effort interactions, presented at a Singapore business expo where it generated prospective interest and feedback.

Organisation email login and OTP verificationHome screen with morning wishes and live momentsUpcoming moments and notification remindersCreating, scheduling and managing momentsMorning wishes subscriptions and preferencesPost-call reporting and blockingEmployee profile and engagement metricsPicture-in-picture call while on the home screen

Research & validation

Findings and validation status

Research sample

10+ qualitative employee interviews across MNCs and mid-sized organisations.

External feedback

Concept presented at a Singapore business expo; prospective interest and feedback were received.

Company interest

Seven companies shared their contact details and expressed interest in trying Humini Biz.

Humini Biz team presenting the product at a Singapore business expo
Presenting Humini Biz at the Singapore business expo.

STAR summary

The project in four parts

situation

Employee engagement largely depended on scheduled activities and formal initiatives that sometimes felt forced and provided limited opportunities for natural everyday connection.

task

Explore how workplace engagement could become more accessible, meaningful and low-effort without interrupting employees' normal work.

action

Conducted qualitative employee interviews, synthesized behavioural insights, created HMW statements, prioritized an MVP, and designed employee and admin experiences from concept through high-fidelity prototype.

result

Created a 0→1 employee engagement concept centered on low-effort interactions and meaningful workplace moments. The concept was presented at a Singapore business expo and generated prospective interest and feedback.

Design impact

Before and after the redesign

Before

Engagement scheduled in advance

Intervention

Moment-based context

After

Connection happens when it is actually relevant

Before

Uncertainty about interrupting

Intervention

Visible availability

After

People approach each other with confidence

Before

Participation feels like a commitment

Intervention

Short interactions with easy exit

After

Taking part carries little social cost

Reflection

What I learned

  • Interviews consistently pointed at social risk rather than lack of time, which changed the product from a scheduling problem into a safety and signalling problem.
  • Designing the exit path carefully did more for participation than any incentive mechanic would have.

Future scope

What I would validate next

  • Usability testing with employees in a live workplace.
  • Validate whether repeated participation actually increases over time.
  • Admin insights that do not compromise employee privacy.

Next project

Freshcots

From resume-first hiring to candidates who can show capability, and recruiters who can see it.

Read next case study